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Castle Fight 城堡战争v1.12

Castle Fight 城堡战争v1.12

CLADIATOR(角斗士)

  • 游戏类型:对抗地图
  • 更新时间:2022-04-22
游戏介绍

Castle Fight 城堡战争v1.12是CLADIATOR(角斗士)版本之一,适用版本号:1.20E

Castle Fight 城堡战争v1.12游戏截图

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升级介绍:

升级汉语翻译by5515@浩方

v1.12(21.11.2008)

This is a very big patch containing many new things and some design changes. At first, there is a new race and some new units for other races.

这是一个十分大的修复程序流程,包括众多新的物品和一些设计方案变更。最先,有一个新的人种和其他人种有一些新的企业。

The gamemodes Individual Races and No Coins are now on by default, because the vast majority agreed on them. However, you can still turn them off with new commands.

游戏模式“单独人种-ir”和“无点卷-ic”现在是默认,,由于绝大部分人允许。可是,您依然可以用新的指令将其关掉。

The foodsystem was replaced by a more accurate wood system, this makes special building balancing easier and more fair.

将原木料系统软件改成更精准的木料系统软件,这促使独特工程建筑更为均衡、非常容易和公平公正。

You are no longer able to cage units inbetween buildings, so farming ain't possible anymore (unless you play -ca).

I rewrote the AI making it more potent, easier to enhance and making it use less CPU time.

Last but not least, there are many new gamemodes other small changes and bugfixes. Check the full feature list!

你已不会再能再用房屋建筑把兵框起来,因而圈兵是不太可能的了(除非是你应用-ca指令)。

自己改变了人工智能技术使之更合理,更易于提高,使其占有越来越少的CPU。

最终但并不是最不重要,有很多新游戏方式和别的小的变动和问题调整。请看下面的完善的升级目录!

NEW FEATURES:

新特点:

-New Race: Mechanical

-新人种:机械设备

-Individual Race is now always on. You can turn it off by using -dr (dual race)

-唯一人种默认设置 是开启,你能应用-dr(dual race)指令将其关掉。

-No Coins is now always on. You can turn on coins again by using -co (coins)

-无点卷方式默认设置 开启,你能应用-co(conins)指令将其关掉。

-Replaced the food system with a wood system, now, creepbuildings grant wood upon construction, specials need wood to be built. Food is now the ressource for legendary buildings

-应用木料系统软件替代原食材(人口数量)系统软件,如今建造房屋建筑得到木料,独特工程建筑必须原木来建造,食材(人口数量)如今用以传说故事工程建筑的建造。

-New tooltips: All tooltip are now generated procedurally by my tool GOSI which results in some changes

-新的专用工具提醒:全部成效产生变化时将我来的专用工具GOSI提醒

-Caging units is no longer possible. If they get stuck they will just walk through your buildings

-圈兵是不太可能的了,假如她们被围起来她们会越过房屋建筑

-New gamemode: Caging (-ca): You are able to trap units with your buildings and build farms like in earlier versions

-新游戏模式:Cagig(-ca):你能用房屋建筑圈兵如同老版本一样

-You can buy items from everywhere in your castle now

-你能选购古城堡中的物品在一切部位

-Buildings are now "summoned" to avert caging abuses. In exchangeg normal buildings need 4 seconds now to be summoned. So you still have some time to cancel a wrong building

-房屋建筑如今归属于“招唤”,以防止锁住个人行为。在对战中一般工程建筑必须4秒来招唤。因此 ,你依然有一点时间来撤销不正确建造的工程建筑

-Buildings with a specific range like towers or gjallarhorn got now a button to display their range

-房屋建筑的主要合理范畴,如我们的号角声,如今有一个按键,以展现其合理范畴

-Sold Items only grant 30% of their normal price now

-如今售卖的物件仅有她们原价钱的30%了

-In -prX you now have only 34 seconds (30 seconds of round time) to pick a race. If you don't pick one you will get a random race. A timer window displays the remaining time

-在-prX方式中,你如今仅有34秒(三十秒是一局时间间隔)去挑选人种,假如你没有挑选人种,你将获得一个任意人种,一个对话框可能表明剩下的时间

-New Elf building: School of Wizardry

-新的小精灵工程建筑:魔法学校

-Tower of Supreme Magic is now a legendary upgrade

-最终魔法塔现在是一个惊喜工程建筑升级后

-New Corrupted building: Ancient of Annihilation

-新的沉沦工程建筑:远古传说摧毁

-The afk detection no longer relies on the movement of the worker. It now checks for selection events and worker order events

-暂离程序流程不会再只检验职工的健身运动,它如今还需要检验点一下挑选和职工循环系统姿势

-New gamemode: Domination (-dom): Your team gains bonus income if it controls both lanes

-新游戏模式:-Domination(-dom):假如你的团队操纵左右两条道路将得到另外的收益

-Special building now use their Mana as Spellcooldown. This way I can do fancy things like speeding up their cooldown (which is done by power plant)

-独特工程建筑如今应用蓝量来制冷,那样做促使可以加速其制冷(机械设备的通讯塔完成)

->Note that some buildings had their cooldown changed by 0.5 seconds, because with mana I can't do cooldowns like 12.5 sec.

-留意有一些工程建筑的制冷时间提高或降低了0.5秒,由于应用法术来完成制冷我无法完成例如12.5秒那样的状况

-New gamemode: Single Lane (-sl -slt -slb (random/top/bottom)): Units can only move over one lane. Also air units cant fly over the other lane.

-新游戏方式:单通道方式(-sl slt -slb(任意/上/下)):军力只有根据一条路线,即便 是航空兵错误也不可以飞越到此外一条路线。

-New gamemode: Stable Mode (-sm): You can't choose the latest race (Mechanical in this patch). This is for league matches and wars, if a new race is still imbalanced

-新游戏模式:安全中心(-sm):你不能挑选新的人种(机械设备人种在这里范畴),这也是在联网抵抗中假如认为新人种不足均衡得话时选用

-New gamemode: Fog of War (-fowXXX) There will be Fog of War at the beginning of each round for XXX seconds. Max is 180 seconds.

-新游戏模式:战争迷雾(-fowXXX)每场逐渐时将有战争迷雾XXX秒,较大只有设定180秒

-New command: Extra Rounds Vote (-xrX): Increases the number of wins for overall victory by X. All players must agree to this change

-新指令:附加局网络投票(-xrX)获胜后根据全部游戏玩家网络投票挑选提升另外的赛事局X场。

-New gamemode: Ban Races (-banX) Before races get picked/randomed the leader of each team bans X races which cannot be picked/randomed then

-新游戏模式:撤销人种(-banX)每一个团队能够挑选严禁采用的人种总数为:X(X能够是1或2,由鲜红色游戏玩家1和青绿色游戏玩家7挑选,被挑选的人种两侧团队都无法应用)

注:此条参考sol00的汉语翻译见http://bbs.uuu9.com/viewthread.php?tid=1592251

-New gamemode: Race Draft (-d): This is a new major game mode like pick and random. In this mode you pick your races in a fix order (1-2-2-2-2-2-1). It can be used like the other game modes, for exampel -dr3 starts a draft each round game with 3 wins

-新游戏模式:人种整体规划(-d):这是一个新的具体游戏模式如同独立挑选人种和任意挑选,在这个方式下,在这个方式下你能用一个固定不动的指令按顺序挑选人种,它还可以像其他游戏模式一样被应用,如-dr3标识逐渐一次必须赢3场的人种整体规划方式的手机游戏。

-New gamemode: Multiple Players (-mpX): Each human player controls X players

-新游戏模式:多控(-mpX):每一个游戏玩家能够操纵X名职工

注:只有双人对战时应用,AI存有时没法应用,且较大游戏玩家数是没法超出12个,3vs3数最多双控开关,这时候键入-mp2,2vs2数最多3控这时候键入-mp3,1vs1数最多5控这时候键入-mp5,依此类推。

-Changed Food Limit to Lumber Limit (-llXXXXX): You can limit the maximum amount of lumber that a player can get with this gamemode

-新指令:拆换最少食材(人口数量)总数(-llXXXXX),你能设定每一个用户的最少食材(人口数量)总数在这里方式下

-Added a block effect whenever an immune unit is hit by a special building

-提升群效用,防止成群结队的军队遭受独特工程建筑的损害

注:是不是能够解释为独特工程建筑优先选择残害掉队的兵,次之才算是破坏力成群结队的兵,尚需大伙儿游戏里考资格证书

-Reduced the collision size of most units making bigger battles on less space possible

降低企业中间的互相阻拦和撞击促使军力对决降低所运用的室内空间

-Rewrote the AI completely, should fix some bugs and decrease CPU usage, in addition the behavior of Bots is changed:

-改变了电脑上游戏玩家的人工智能技术,修补了一些bugs,降低了CPU占有,电脑上的情形早已获得了改进:

-->The AI tries to place Rescue Strikes more accuratly now, killing more enemies

人工智能技术如今应用绝技(绝技、烧、爆大伙儿能搞清楚就可以了)更加精确,可以破坏力大量的对手

-->The AI no longer spams towers, but calculates the remaining rescue strikes and already built towers in its desition when to build a tower

人工智能技术不会再建造废弃物工程建筑,可是在考虑到已工程建筑时,其desition创建一个塔(这一句并不是很了解,哪一位再次汉语翻译下)

-->The AI will build more specials when it has the wood to do so

人工智能技术在木料充足时可能建造大量的独特工程建筑

-->The AI counters much better now, considering the armor and attack type of all enemies on its lane and many other factors

人工智能技术如今还击更为健全,可能考虑到护盾关联、进攻种类、对手所属路线等众多要素

-->The AI should use less computation time

人工智能技术应用更小的时间计算

-->The AI repairs now all damaged buildings using a priority system, not only the ones that are attacked recently

人工智能技术维修工程建筑可能考虑到优先选择性,并不会依照哪一个工程建筑最开始黑客攻击来维修

BUGFIXES:BUG修补:

-Avenging Spirits reduction now works properly

报仇天魔神如今一切正常工作中(修补了报仇天魔神?)

-Fixed some percent glitches (rounded all percent chances to 5% steps)

调整了一些概率难题(四舍五入全部概率到5%)(大约也是把零头整齐的含意)

-Ballista should no longer damage allies with its splash attack

暗夜精灵的弩炮不会再磁控溅射损害我方军种

-You can now upgrade to Church with its hotkey R

主教堂升级键盘快捷键R修补

-If a player picked for another player (due to shared control), the picking player received the builder. This is fixed

修补假如一个游戏玩家挑选了另一个游戏玩家的职工(共享资源企业开启时),挑选的用户能够接任这一职工(the picking player received the builder现实意义没有了解,待游戏中探寻后再次汉语翻译)

-Frost Orbs no longer slow workers

北方地区的职工没有姿势迟缓

-Bots shouldn't use their RS against frost orbs and starfalls anymore

电脑上没有用她们的绝技应对霜降塔(冰塔)和彗星(工程建筑被损坏或砸碎也不会烧了)

-Silver Glade won't cast their heal onto tentacles anymore

精灵龙(奶龙)不会再会对沉沦的触须开展痊愈了

-Turret of Souls and Coral Statue no longer already have their aura before they are built completely

Turret of Soul和珊瑚礁塑像必须建造进行才造成合理光晕了(Turret of Souls是什么?没有开手机游戏开展对比,一下还没有想到)

-nrs works properly now

Nrs一切正常了(nrs就是指人们的冰法奥法核爆炸么?或是没有开手机游戏对比)

-Rewrote the whole race pick / random system. The bug that allowed you to pick a race twice in -ir should be fixed

调整了人种挑选/任意系统软件,调整了-ir方式下同一人种被挑选2次的bug

-pause should work now

现在可以应用指令-pause中止手机游戏

-You are no longer able to block with undead builder

已难以阻拦没死的职工(之前能够阻挡的?)

-Fixed a mistake in the Manual

表明文本修补

-Vampires no longer raise from mechanical units

吸血鬼吸血光晕没有对机械设备企业合理

-Added to OoW's tooltip, that it has an extra chance to target unbuffed units

提升一个提醒(这一句谁再汉语翻译下,没了解彻底)

-You are no longer able to "pet-use" your units by setting their rally point

不可以设定企业的集合点(或是是集合点设定失效?)

-Fixed some buff icons

调整一些情况的标志

-Corrupted Protector should no longer fail to attack in some situations

在某种情形下,沉沦毁坏的维护不应该再不可以进攻(机械翻译的-。-)

-Race Chooser no longer uses food

人种挑选不会应用木料

-Naga Siren should no longer be able to be blocked by workers

娜迦的Siren不可以再手工制作操纵

-You no longer can get multiple workers by abusing –draw

-AI should no longer use Rescue Strike on buildings under construction

电脑上不容易再撤销已经建筑的工程建筑去应用绝技

BALANCE:稳定性调节:

-Reduced Wizards lightning trigger chance to 25% and the value of his heal to 220 hp

降低男巫雷电链概率为25%和治疗工作能力为220hp

-Reduced Suumpmolk's poison to 35%

减少娜迦蛇蜥慢性中毒实际效果为35%

-Reduced Bloodthirster's Faerie Fire armor reduction to 6, increased cooldown to 6 sec and speeded up the casting animation

降低精灵族血精灵的精灵之火降防为六点,提升制冷时间到6秒,加速法术释放出来速率

-Reduced Sukkubus curse's chance to miss to 35%

错乱Sukkubus(女妖精)诅咒的出错概率调节为35%

-Reduced Banshee's slow amount to 30%

没死女妖精降速实际效果更改为30%

-Assassins walk faster in stealth

暗影杀手背刺时行动速率加速

-Increased the armor and damage reduction of ancient wandigoo's Howl

提升了北方地区远古传说雪猿怒吼降低的护盾和损伤值

-Speeded up the casting animation of ice trolls

加速北方地区冰法(风雪牛头人?)的修建速率

-Increased the damage done by magnataurs stomp by 25

提升北方地区猛犸战争践踏损害25

-Artillery now has normal Killer income

人们大炮解决企业时收益恢复过来

-Increased the damage of Frost Wyrm

提升了北方地区冰龙的损害

-Hydras have minor splash damage now

娜迦九头改动为磁控溅射损害

-Reduced Mana regen on Royal Assassins from 1 mps to 0.7 mps

娜迦妖妇的法术修复速率由1点每秒钟调节为0.7点每秒钟(Royal Assassins在游戏里面所相对应的军种是娜迦的妖妇么?没有开手机游戏相匹配,翻错了勿怪)

-Assassin starting mana from 60 to 70

娜迦妖妇的蓝量由60点调节为70点

-Reduced income gain of Killer and Support buildings by 0.2%

房屋建筑收益调节为0.2%

-Lich King now has the same immunity like Amazon (against Death Pit for example)

没死巫妖王有和amazon一样的抵抗能力(比如免疫力身亡谷底)

-Reduced the cost of City of Decay by 100 gold

City of Decay调节为100点卷(City of Decay是没死的哪些工程建筑?,许多不一样号的,呵呵呵)

-Dragonhawk Rider armor down to 3

精灵龙鹰护盾调节为三点

-Capped max number of targets for Dragonhawk Rider's Solar Strike to 5 again

龙鹰应用失明的最高频次限定为5次

-Increased Sniper's damage by 2 and Marksman's by 3

提升人们阻击手(火炮兵)损害2和更新后的ADC损害3

-Removed Manapool from all Hydras

撤销娜迦九头蛇的蓝量

-Tidal Guardian is legendary now, increased cost, damage, AoE, decreased cooldown

娜迦潮汛调节为传说故事工程建筑,成本费、损害、人群损害范畴提升,制冷时长降低

-Reduced Slaughter House's cost by 50

降低不死族屠宰厂50成本费

-Slightly increased damage on Elune's Lantern

Elune's Lantern损害略微提升(Elune's Lantern待对比游戏翻译)

-Gjallarhorn, Succubus, Ent/Treant, Incubus, Chainlightning, Ice Queen, Necromancer, City of Magic and Coral Statue can now target mechanical units with their abilities

-increased Tidal Guardians cooldown by 1 second and reduced its damage to 270

人们号角声,女妖精,树精,噩梦,

光塔

,冰女,女巫,魔术师之地(变羊)和珊瑚礁塑像如今对机械设备企业合理,提升了潮汛保卫制冷时间1秒,损害降低270点

-Starfall Obelisk is legendary now, increased goldcost by 150, cooldown to 30 sec, increased AoE, increased duration by 1 second, increased damage done to buildings (33% -> 40%)

暗影尖碑(彗星)改成传说故事工程建筑,提升150成本费,制冷时间30秒,范畴提升,延迟时间提升1秒,提升对房屋建筑损害(33%->40%)

-Decreased Dragon Turtle's damage by 15

降低娜迦披甲龙龟(小乌龟)损害为15

 

Castle Fight 城堡战争v1.12是由玩家“钢铁身v砖石心v”上传,经过玩家“ 桃花作酒、 老娘发誓偶素好人、 不等风只等你、 离人唏嘘、 思念消瘦、 木偶、、七嘴八舌、猿啼鹤唳、珥金拖紫、”修改,更多Castle Fight 城堡战争v1.12类似魔兽地图就在丿玩网魔兽地图。

游戏信息
  • 游戏厂商 : 暴风
  • 适用版本 : 1.22E-1.24E
  • 游戏大小 : 563.00 KB
  • 系统平台 : 冰封王座
  • 游戏评分 : 8.9
  • 丿玩人气 : 15339人喜欢
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