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影子武士2全武器代码是什么?

提问时间:2022-03-03 11:22:55

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请问影子武士2全武器代码是什么?影子武士2大神讲解一下影子武士2全武器代码是什么?,求回答,求解!

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全武器代码如下:

影子武士2全武器代码是什么?

一、不需要控制台

s_allow_attack_as_use
s_debug_sys_window
s_fly_mode
s_scripts_watchhog_ enabled/timeout
g_player_speed
g_player_speed_whenjump
g_player_acceleration
g_player_backward_ratio
g_player_move_actions_freq
g_player_rotation_when_zooming
g_player_onground_friction/_force_multiplier
g_player_inair_force_multiplier
g_player_independent_reloadg_player_inertia_ range/damping
g_player_maxpitch
g_player_time_between_dialogs
g_player_t_inertia_damping
g_player_bouncefix
g_player_sword
g_enable_checkpoints
g_weapon_autochange_ammoout
g_prevent_using_same_blocks
s_loading_force_video
g_level_tags
g_infinite_ammo
g_fall_never_kills 

二、以下代码需要配合控制台使用
a_hud_loading_image_
a_hud_loading_image_arena_1_0_d
ui_list_item_d
ui_list_item_choice_ top_d/bottom_d/middle_d
ui_dialog_icon _s_d/_bg2_d
ai_set_on_ground
ui_save_play_time_icon_d
ui_save_difficulty_d_d
ui_menu_large_ single_player_icon_d/multi_player_icon_d
r_saFe_region 1
r_safe_region 0
ui_difficulty_picture_%d_d
ui_caption_left
ui_extras_icon_ movies_d/credits_d/artbook_d
ui_caption_right
ui_extras_picture_ movies_d/credits_d/artbook_d/movies_d/credits_d
ui_movies_picture_
p_progress
p_accepted

ui_dialog_icon_%s_d
ui_inventory_player_model
ui_options_icon_ game_d/pad_d/video_d/audio_d
ui_options_picture_ game_d/pad_d/video_d/audio_d
ui_options_icon_multiplayer_d
ui_options_picture_multiplayer_d
ui_mp_avatar_bg_d
n_ kick/map
s_demo
r_ sort/farZ/fov/vis/ssao/fog
r_shader_list_ save/load
r_shader_make_default_cache
n_imbad_clients
s_time_multiplier
p_debug_ memory/ragdoll/world_snaPShot
n_stop_server
n_connect
n_disconnect
n_debug_send_ reliable/unreliable
n_debug_say
n_request_games
n_get_games
r_weapon_fov
r_menu_fov
r_show_ FPS/camera_pos/system_stats
r_show_lod
r_show_lod_info
r_show_box
r_show_box_mesh_ static/skinned
r_show_box_ terrain/translucent/particle/flare
r_show_box_light
r_show_box_light_shadow
r_show_box_lightning
r_show_box_animatix
r_show_box_animatix_chunks
r_show_box_ env_map/global_env_map/volume_decal/decal
r_show_flares
r_show_shadow_casters
r_show_shadow_casters_local
r_show_basis
r_show_env_maps
r_show_fog_volumes
r_show_volume_ decals/ambients/lighting_channels
r_show_lights
a_lods

r_show_lights_shadow
r_show_lights_shadow_ point/spot
r_show_lights_particle
r_show_particles_ overdraw/spawn_area
r_show_particles
r_show_sim_particles
r_show_grid
r_show_agent_ paths/personal_space/vel
r_show_triggers
r_show_flyer_zones
r_show_safe_frame
r_show_name
r_show_name_ light/particle
r_show_hole_ capsules/collision
r_show_shadow_capsules
r_show_blockers
r_show_editor_dangles
r_fullscreen
r_resolution_scale
r_fullscreen_ aspect/modes/refreshes/monitor
r_safe_region
r_vsync
r_tripple_buffering
r_mip_lod_bias
r_anisotropy
r_shader_save_asm
r_mip_cap
r_texture_quality
r_particle_quality
r_particle_global_spawn_multiplier
r_sort_mode
r_ max/min_prims
r_dump_render_lists
r_default_depth_bias_ offset/scale/clamp
r_wireframe
r_wireframe_lights
r_gamma
r_merge_static_mesh_dips
r_merge_skinned_mesh_dips
r_decal_depth_offset
r_decal_weapon_depth_offset
r_decals_skinned_max_depth
r_nearZ
r_foliage_range_max_ 0/1
r_foliage_range_multiplier
r_foliage_dissolve_distance
r_foliage_dissolve_distance_z
r_foliage_dissolve_distance_imposters
r_foliage_show_ boxes/modifiers/stats
r_foliage_quality
r_foliage_lock
r_foliage_gather_extend
r_foliage_use_ cbuffer/tiles
r_foliage_imposters
r_foliage_instance_culling
r_foliage_cascade_num
r_show_splits
r_show_splits_color_scale
r_show_subchunks
r_depth_bounds
r_hdr_display
r_hdr_display_paper_white
r_shader_debug_ x/y/z/w

r_test_ a/b/c/d/e
r_material_mod_fire_emissive_ max/speed
r_material_mod_acid_emissive_ max/speed
r_material_mod_ice_emissive_ max/speed
r_material_mod_electricity_emissive_ max/speed
r_material_transmitance_ foliage/thinwall
r_hit_proxy_ test/scissor
r_auto_res_reload
r_async_io_file_sleep
r_tex_streaming_ enable/time_in_cache/in_range/debug/force_pool_size
r_draw_ cables/particles
r_draw_mesh_particles
r_draw_ meshes/terrain
r_draw_meshes_translucent
r_draw_dyn_meshes
r_draw_skinned_meshes
r_draw_lights
r_draw_lights_local
r_draw_volume_ decal/ao/lighting_channels
r_draw_shadow_capsules
r_draw_ambient
r_draw_ambient_ local/box/ellipsoid/convex
r_draw_lights_directional
r_draw_lights_directional_projector
r_draw_lights_tube

影子武士2全武器代码是什么?
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影子武士2

全武器装备编码如下所示:

一、不用控制面板

s_allow_attack_as_uses_debug_sys_windows_fly_modes_scripts_watchhog_ enabled/timeoutg_player_speedg_player_speed_whenjumpg_player_accelerationg_player_backward_ratiog_player_move_actions_freqg_player_rotation_when_zoomingg_player_onground_friction/_force_multiplierg_player_inair_force_multiplierg_player_independent_reloadg_player_inertia_ range/dampingg_player_maxpitchg_player_time_between_dialogsg_player_t_inertia_dampingg_player_bouncefixg_player_swordg_enable_checkpointsg_weapon_autochange_ammooutg_prevent_using_same_blockss_loading_force_videog_level_tagsg_infinite_ammog_fall_never_kills 

二、下列编码必须相互配合控制面板应用a_hud_loading_image_a_hud_loading_image_arena_1_0_dui_list_item_dui_list_item_choice_ top_d/bottom_d/middle_dui_dialog_icon _s_d/_bg2_dai_set_on_groundui_save_play_time_icon_dui_save_difficulty_d_dui_menu_large_ single_player_icon_d/multi_player_icon_dr_saFe_region 1r_safe_region 0ui_difficulty_picture_%d_dui_caption_leftui_extras_icon_ movies_d/credits_d/artbook_dui_caption_rightui_extras_picture_ movies_d/credits_d/artbook_d/movies_d/credits_dui_movies_picture_p_progressp_accepted

ui_dialog_icon_%s_dui_inventory_player_modelui_options_icon_ game_d/pad_d/video_d/audio_dui_options_picture_ game_d/pad_d/video_d/audio_dui_options_icon_multiplayer_dui_options_picture_multiplayer_dui_mp_avatar_bg_dn_ kick/maps_demor_ sort/farZ/fov/vis/ssao/fogr_shader_list_ save/loadr_shader_make_default_cachen_imbad_clientss_time_multiplierp_debug_ memory/ragdoll/world_snaPShotn_stop_servern_connectn_disconnectn_debug_send_ reliable/unreliablen_debug_sayn_request_gamesn_get_gamesr_weapon_fovr_menu_fovr_show_ FPS/camera_pos/system_statsr_show_lodr_show_lod_infor_show_boxr_show_box_mesh_ static/skinnedr_show_box_ terrain/translucent/particle/flarer_show_box_lightr_show_box_light_shadowr_show_box_lightningr_show_box_animatixr_show_box_animatix_chunksr_show_box_ env_map/global_env_map/volume_decal/decalr_show_flaresr_show_shadow_castersr_show_shadow_casters_localr_show_basisr_show_env_mapsr_show_fog_volumesr_show_volume_ decals/ambients/lighting_channelsr_show_lightsa_lods

r_show_lights_shadowr_show_lights_shadow_ point/spotr_show_lights_particler_show_particles_ overdraw/spawn_arear_show_particlesr_show_sim_particlesr_show_gridr_show_agent_ paths/personal_space/velr_show_triggersr_show_flyer_zonesr_show_safe_framer_show_namer_show_name_ light/particler_show_hole_ capsules/collisionr_show_shadow_capsulesr_show_blockersr_show_editor_danglesr_fullscreenr_resolution_scaler_fullscreen_ aspect/modes/refreshes/monitorr_safe_regionr_vsyncr_tripple_bufferingr_mip_lod_biasr_anisotropyr_shader_save_asmr_mip_capr_texture_qualityr_particle_qualityr_particle_global_spawn_multiplierr_sort_moder_ max/min_primsr_dump_render_listsr_default_depth_bias_ offset/scale/clampr_wireframer_wireframe_lightsr_gammar_merge_static_mesh_dipsr_merge_skinned_mesh_dipsr_decal_depth_offsetr_decal_weapon_depth_offsetr_decals_skinned_max_depthr_nearZr_foliage_range_max_ 0/1r_foliage_range_multiplierr_foliage_dissolve_distancer_foliage_dissolve_distance_zr_foliage_dissolve_distance_impostersr_foliage_show_ boxes/modifiers/statsr_foliage_qualityr_foliage_lockr_foliage_gather_extendr_foliage_use_ cbuffer/tilesr_foliage_impostersr_foliage_instance_cullingr_foliage_cascade_numr_show_splitsr_show_splits_color_scaler_show_subchunksr_depth_boundsr_hdr_displayr_hdr_display_paper_whiter_shader_debug_ x/y/z/w

r_test_ a/b/c/d/er_material_mod_fire_emissive_ max/speedr_material_mod_acid_emissive_ max/speedr_material_mod_ice_emissive_ max/speedr_material_mod_electricity_emissive_ max/speedr_material_transmitance_ foliage/thinwallr_hit_proxy_ test/scissorr_auto_res_reloadr_async_io_file_sleepr_tex_streaming_ enable/time_in_cache/in_range/debug/force_pool_sizer_draw_ cables/particlesr_draw_mesh_particlesr_draw_ meshes/terrainr_draw_meshes_translucentr_draw_dyn_meshesr_draw_skinned_meshesr_draw_lightsr_draw_lights_localr_draw_volume_ decal/ao/lighting_channelsr_draw_shadow_capsulesr_draw_ambientr_draw_ambient_ local/box/ellipsoid/convexr_draw_lights_directionalr_draw_lights_directional_projectorr_draw_lights_tube

影子武士2

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游戏分类:角色扮演

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《影子武士2》作为一款射击游戏,抛开了无谓的舒服,以斩杀和爆炸带给玩家最直观的爽快体验,在游戏中你无需顾虑
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